Most kills the player makes fall into one of these three categories and scored based upon how the kill was performed (a headshot would count towards Marksmanship, or shooting through a wall counts towards assault, or killing an enemy while blinded by a flashbang would count towards CQB). The ACES system is divided into three parts: Marksmanship, Assault, and Close-Quarter Battle. Īn additional system implemented in the game is the "Advanced Combat Enhancement and Specialization" or ACES, where players will be rewarded with different weapons based on tactics used in the game. Rather than two difficulty modes, the game now has three (Casual, Normal and Realistic). The player can now sprint for a short distance. Certain kinds of cover can now be penetrated by weapons-fire, and parts of the environment are now destructible. Also, certain missions now see a real-time day/night cycle. The campaign now focuses on the seedier side of Las Vegas, with more outdoor combat and daytime missions. There is a new sprint button that allow players to weave in and out of cover at a quicker pace, the pace and stamina will be contingent upon the players armor level. This further shows itself in the fact that experience points are now achieved through all the game modes, online as well as offline, whereas in the first game, XP was only obtained by playing the online multiplayer game modes. Where in the first game, the player could only customize the multiplayer character, in this game there will be only 1 character for single player and multiplayer game modes. Players can now customize their character. New features include an enhanced version of the "Persistent Elite Creation" or " PEC" system. The game is billed as "part sequel, part prequel", as the events of the campaign run both before and concurrently to the story of Logan Keller and continue after where the first game concluded. The player will assume the role of Bishop, a member of the Rainbow squad with a great deal more experience who is more deeply involved in the story. One of the biggest announcements of the game is that Logan Keller, the lead character from the previous game, has been removed in favor of having the player create his or her own character to play through the campaign. Ī world-exclusive first-look of the game appeared in the January edition of the Official Xbox Magazine. The game was released for the Xbox 360, PlayStation 3, and Microsoft Windows-based PCs on Main North America and March 20 in Europe, except in Germany, where the game has been delayed.
It was announced by Ubisoft on November 20, 2007. Tom Clancy's Rainbow Six Vegas 2 is a tactical shooter video game and the sequel to Tom Clancy's Rainbow Six Vegas. As expected with one of the pioneer franchises for online multiplayer Tom Clancy’s Rainbow Six Vegas 2 will also break new ground in both co-op and adversarial modes, while providing unprecedented interaction between the solo and multiplayer modes.Ma(US) Ma(UK) "Only a true leader plunges into the dark woods of defeat and emerges into the light of victory." Players will encounter an intense solo campaign that uses new tactical possibilities in various locations around Sin City. The highly anticipated sequel to the winner of numerous awards, including IGN’s 2006 Best First Person Shooter and Best Online Game, Tom Clancy’s Rainbow Six Vegas 2 will push the franchise to new heights by adding new gameplay features and even more stunning visuals. “We are convinced that Tom Clancy’s Rainbow Six Vegas 2 will remain a pioneer in the highly competitive first person shooter genre, bringing more of what Rainbow Six fans love to the table.” “Tom Clancy’s Rainbow Six Vegas took the gaming world by storm in 2006 thanks to its technological advances and gameplay innovations,” said Yves Guillemot, president and chief executive officer at Ubisoft.
Tom Clancy’s Rainbow Six Vegas 2 is the sixth iteration in the wildly successful Rainbow Six franchise which celebrates its 10th anniversary in 2008 with more than 16 million units sold worldwide to date. Developed at Ubisoft Montreal by the same team that created the award-winning Tom Clancy’s Rainbow Six Vegas, the highly anticipated sequel is scheduled for a March 2008 release. Press Release:NovemToday Ubisoft, one of the world’s largest video game publishers, announced that it is developing Tom Clancy’s Rainbow Six® Vegas 2 for next-generation consoles and PC. Ubisoft have just announced that they’re now working on a sequel to Tom Clancy’s Rainbow Six Vegas, the game is scheduled for release in March 2008 and will be on all next-generation consoles as well as PC.